Writing
On design leadership, internal tools, and craft
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Garbage In Is a Design FailureThe decisions that determine whether your systems can learn, report, or protect happen in the design of the input experience, long before any engineer touches the data.April 12, 2026
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The Text Box Is Not the Only DoorAI isn't hard because you're bad at it. You just walked in the wrong door.April 12, 2026
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Process Is a Tool. So Is Scrappiness.Why the most dangerous thing a designer can develop isn't a skill — it's range.April 10, 2026
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AI Will Make Designers DangerousAI doesn't threaten the human parts of design. It exposes them. Here's why that's the best thing to happen to this field in twenty years.April 4, 2026
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The Design Philosophy That's Been Hiding in Plain Sight for 60 YearsHere's my small act of resistance: a product design article built on the two Star Trek principles that have guided my entire career.March 26, 2026
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The Case for Whimsy in Enterprise DesignWhat a four-year-old subway operator taught me about delight in internal tools.March 24, 2026
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Consumer Design Skills Will Only Get You So FarEnterprise and internal tool design requires a different set of instincts, and a different kind of leadership. Here are five principles I've uncovered the hard way.March 17, 2026
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Why Internal Tools Are the Most Underrated Design ChallengeThere's an unspoken hierarchy in product design. Consumer-facing products sit at the top. I'd like to make the case that this hierarchy is wrong.March 10, 2026