Charles Klein
About Work Writing

Writing

On design leadership, internal tools, and craft

  • Garbage In Is a Design Failure
    The decisions that determine whether your systems can learn, report, or protect happen in the design of the input experience, long before any engineer touches the data.
    April 12, 2026
  • The Text Box Is Not the Only Door
    AI isn't hard because you're bad at it. You just walked in the wrong door.
    April 12, 2026
  • Process Is a Tool. So Is Scrappiness.
    Why the most dangerous thing a designer can develop isn't a skill — it's range.
    April 10, 2026
  • AI Will Make Designers Dangerous
    AI doesn't threaten the human parts of design. It exposes them. Here's why that's the best thing to happen to this field in twenty years.
    April 4, 2026
  • The Design Philosophy That's Been Hiding in Plain Sight for 60 Years
    Here's my small act of resistance: a product design article built on the two Star Trek principles that have guided my entire career.
    March 26, 2026
  • The Case for Whimsy in Enterprise Design
    What a four-year-old subway operator taught me about delight in internal tools.
    March 24, 2026
  • Consumer Design Skills Will Only Get You So Far
    Enterprise and internal tool design requires a different set of instincts, and a different kind of leadership. Here are five principles I've uncovered the hard way.
    March 17, 2026
  • Why Internal Tools Are the Most Underrated Design Challenge
    There's an unspoken hierarchy in product design. Consumer-facing products sit at the top. I'd like to make the case that this hierarchy is wrong.
    March 10, 2026
© 2026 Charles Klein
LinkedIn Email